Posts Tagged ‘WOWEngine’

Physics simulation and Wiimote

Wednesday, June 18th, 2008

Here is a video that shows the process of making a basic physics simulation in SourceBinder. In the simulation, 60 spheres are bouncing on a plane. The plane’s rotation is driven by the pitch and roll values of a wiimote. The physic simulation is done with the great WOW phisics engine, for the 3d rendering we used Papervision3D primitves and the Wiimote handling is done with WiiFlash. Click on the image to watch the video.

SourceBinder Demonstration

Physics Simulation in 98 seconds

You can also watch this video on Youtube
Though the quality is much more worse

Screenshots of SourceBinder

Friday, May 30th, 2008

The big screenshot pictures the featured demo composition of a globe put in some wierd space. The screenshots underneath were made of a basic physics composition which uses the WOW physics engine and the Papervision library to display the objects.

SourceBinder Screenshot

SourceBinder in Action

Nodes

Camera3d 1

Camera3d 2

Camera3d 3